
A Fully Realized World
Stelair was the first world I ever started homebrewing for D&D. It was actually first made for a Pathfinder game. But I had been working on elements of it for decades. It is expansive, it is filled with history, and honestly any section of the map can be overwhelming. A fully formed world you could point to and just be. I most likely will never be truly done with this place. But I think that is okay.
Stelair
Themes
Storied Past
Thousands of years of history have past in through the lands. The collapse of godly races, the rise and fall of global empires, and cataclysmic wars have occurred. Leaving behind broken stories and histories ready to be rediscovered.
Pick a Place
Every location on the map something to be discovered or explored. With accompanying articles on the wiki to be read through.
Magic Fueled & God Blessed
A high magic setting where gnomish cities float in the sky, airships carry goods across the world, and magic is as common as coin. With the gods keeping a close eye and hand to make sure things don't run too amuck.
Chaos vs Stagnation
Factions struggle to keep the world as it has been, or change it radically. But who is in the right? Whose world is better? Is a new world worth the cost in lives? Is an old world any better? Precarious scales are waiting to be tipped.
