top of page
Ruins

A Fully Realized World

Stelair was the first world I ever started homebrewing for D&D. It was actually first made for a Pathfinder game. But I had been working on elements of it for decades. It is expansive, it is filled with history, and honestly any section of the map can be overwhelming. A fully formed world you could point to and just be. I most likely will never be truly done with this place. But I think that is okay.

Stelair

Themes

Storied Past

Thousands of years of history have past in through the lands. The collapse of godly races, the rise and fall of global empires, and cataclysmic wars have occurred. Leaving behind broken stories and histories ready to be rediscovered.

Pick a Place

Every location on the map something to be discovered or explored. With accompanying articles on the wiki to be read through.

Magic Fueled & God Blessed

A high magic setting where gnomish cities float in the sky, airships carry goods across the world, and magic is as common as coin. With the gods keeping a close eye and hand to make sure things don't run too amuck.

Chaos vs Stagnation

Factions struggle to keep the world as it has been, or change it radically. But who is in the right? Whose world is better? Is a new world worth the cost in lives? Is an old world any better? Precarious scales are waiting to be tipped.

World Map

Stelair Worldmap.jpg

Adventure Idea
"The Leaf War"

The Leaf Lands are calling for battle harden Adventures and Mercenary leaders to help to lead their armies to victory in the recently broken out civil war.

The Mind's Eye View Logo FV.png

Join the Newsletter

bottom of page