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City Travel, To The Point
Discover how to make city travel to the point for our players, your notes, and to protect our sanity.
Aug 12, 20234 min read


Problematic Combats, When Difficult Means Boring
Going over the core tenants of keeping players engaged with our D&D 5e combat encounters.
Aug 5, 20233 min read


Sharing and Reviewing TTRPGs
Sitting within the fluff, setting, and themes of every TTRPG is a gameplay loop. A core set of mechanics that when interacted with gives the
Jul 29, 20233 min read


Hook, Line, and Sinker; Crafting Compelling Adventure Threads
Pulling in our players, hook, line, and sinker by crafting compelling adventure threads.
Jul 8, 20234 min read


Players Are Dumb, A Guide to Using Clues & Hooks in TTRPGs
Players are exceedingly dense when picking up on clues or quest hooks. Here are some rules in giving clues & hooks effectively.
May 20, 20236 min read


Settlements Made Quick
How to make a fully functioning city, in 5 mins on, a single index card.
May 13, 20235 min read


Making a Monster Hunt (P.E.G Adventures)
I guide to making Monster Hunts coming from years of experimentations.
May 6, 202310 min read