Created by DriveThruRPG and partnered with the Storytelling Collective, PocketQuest is the TTRPG equivalent of a Game Jam. Having only existed for the last couple of years, I feel very fortunate to have found it now. I don't know why I felt the draw to join in, honestly. Just jumping into an industry I very much respect was a scary concept for me to wrap my head around, especially with so many other projects bouncing around in my head. But I did.
Seeing the Storytelling Collective promote it and announce their involvement was definitely a major reason I joined. The event's organizers made it clear that while this event was for everyone, they were taking special care to create an environment for first-time publishers to learn on the go and have any questions answered. To that effect, they did a beautiful job.
Now, here I am, standing as a fresh new TTRPG developer who is waiting for the first physical proof copy of their work. It's hard to believe, but I made a TTRPG from scratch in 2 months. What's more, I've heard nothing but nice things from people who are playing it. Taking part in PocketQuest 2024 and making Loot Goblins is thus far my proudest moment of 2024. My only regret was being so focused on learning and writing that I didn't think to record my process to post here later. Something for next year, I'm certain.
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