
Sandbox in the Mists
I had always felt a bit limited by the worlds I created. Their unique rules and eccentricities created a barrier to entry for people I played with. So with some inspiration taken from the Barovian Mists, Mistenwald was created to function as a kinder more fantastical version. A world where other rules, kingdoms, adventures, and even gods could exist alongside each other without having to weave a super tight narrative and world. But of course I couldn't leave it just as a bland sandbox. So I added some good....lets call it connective tissue in the worldbuilding.
Mistenwald
Themes
Mists of Adventure
Hidden in the mists are lost kingdoms, forgotten tombs, breathtaking wonders, and strange foreign people. Regardless of intent, an adventure is awaiting to sweep away any traveler in the mists.
Power of the Story
Stories resonate within this world, echoing across it until it is retold by another storyteller. It is said every that every story told isn't simply myth, it is an adventure that has yet to been started.
Everything is Out There
The liquid form Mistenwald has been made it allows for races, gods, factions, nations, and entire conflicts to exist side by side. Letting adventurers slide from adventure to adventure without having to pick up and switch worlds. While at the same time giving them a home they can go pack to and invest in if they wish.
Distant Threats
If an epic quest is not found, one might find you in your homelands. There are others who are seeking the thrill of adventure. And everyone knows there is nothing more destructive then an adventuring party.....or the trouble that is chassing them.
World Map
TBA